Real-time portrait of the P.C character, created by Rafael Torres
3D Character · Photogrammetry · Real-timeRecent work

P.C

01 · Project

Role3D Character Artist

PipelineWrap3D · MetaHuman topology · Unreal Engine

Source materialPhotographic datasets from 3D Scan Store

An exploration of photogrammetry applied to human facial reconstruction, developed as a complete pipeline for a real-time digital character.

02 · Objective

From reference to character.

Turn photographic datasets into a technically organized 3D representation while preserving facial readability, visual fidelity, and compatibility with a game-character workflow.

03 · Pipeline

A four-stage process.

A concise view of the technical decisions that structure the character-development process.

01

Capture as data

Reading and processing the photographic dataset as the basis for a three-dimensional facial reconstruction.

02

Facial reconstruction

Building the form and transferring MetaHuman topology with Wrap3D.

03

Game-ready asset

Cleaning and preparing the character for a real-time production workflow.

04

In-engine render

Visual validation and presentation of the result directly in Unreal Engine.

04 · Result

The final delivery brings together a clean, game-ready asset with real-time visualizations rendered in Unreal Engine.

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