
P.C
3D Character Artist
Full gallery on ArtStation ↗01 · Project
Role3D Character Artist
PipelineWrap3D · MetaHuman topology · Unreal Engine
Source materialPhotographic datasets from 3D Scan Store
An exploration of photogrammetry applied to human facial reconstruction, developed as a complete pipeline for a real-time digital character.
02 · Objective
From reference to character.
Turn photographic datasets into a technically organized 3D representation while preserving facial readability, visual fidelity, and compatibility with a game-character workflow.
03 · Pipeline
A four-stage process.
A concise view of the technical decisions that structure the character-development process.
Capture as data
Reading and processing the photographic dataset as the basis for a three-dimensional facial reconstruction.
Facial reconstruction
Building the form and transferring MetaHuman topology with Wrap3D.
Game-ready asset
Cleaning and preparing the character for a real-time production workflow.
In-engine render
Visual validation and presentation of the result directly in Unreal Engine.
04 · Result
The final delivery brings together a clean, game-ready asset with real-time visualizations rendered in Unreal Engine.
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