Detail of the Soundwave 3D character by Rafael Torres

About · Rafael Torres

Storytelling in every system.

Designer and 3D artist based in Belo Horizonte, connecting character, visual storytelling, design, and digital production — from concept to final delivery.

The journey began in comics, expanded through animation, audiovisual production, and design, and gained technical depth through character creation and real-time experiences.

01 · Principle

The form changes. The intention remains.

Building purposeful images, guiding visual decisions, and turning complex processes into clear experiences.

Comics taught rhythm, composition, and storytelling. Film added time, sound, and collaboration. 3D introduced pipeline thinking, technical precision, and systems thinking.

Today, these languages work together. Each project begins by understanding the problem and ends with a consistent, technically prepared, and communicable visual delivery.

02 · Practice

01

Characters & 3D

Concept, sculpting, modeling, texturing, photogrammetry, and assets prepared for real-time use.

02

Design & visual direction

Identity systems, campaigns, interfaces, and visual systems built with consistency across language and application.

03

Storytelling & motion

Comics, animation, video, and post-production as tools for organizing ideas and building meaning.

03 · Journey

A continuous evolution.

2016–2020

Animation Cinema and Digital Arts · UFMG

Training in storytelling, image, animation, and audiovisual production. Participation in FIQ Jovem and the short film Lis.

2018–2019

Published author and illustrator

Independent creation of Melina and Simultâneo, alongside illustrations for Xerife e Olívia. The publications received nominations for the HQMix Trophy and the Angelo Agostini Award.

2020

Estúdio Ventana

Photography and video editing and post-production, support for creative direction, and contributions to the studio’s visual identity.

2021

Real-time 3D production

Level design, animation, architectural visualization, PBR materials, and augmented-reality experiences at IM Designs.

2022–2023

Vancouver Film School

Specialization in 3D Animation & Visual Effects, deepening the character, sculpting, texturing, and digital-production pipeline.

2023–present

Independent practice

Design, product visualization, character, and digital-experience projects for clients and independent research.

2024

Dawn of Piracy · Advancement Design

Realistic characters and assets for Unreal Engine 5, surfacing, texturing, terrain, and collaboration on the production pipeline.

Full profile

Experience, education, and tools in one clear overview.

View resume