
About · Rafael Torres
Storytelling in every system.
Designer and 3D artist based in Belo Horizonte, connecting character, visual storytelling, design, and digital production — from concept to final delivery.
The journey began in comics, expanded through animation, audiovisual production, and design, and gained technical depth through character creation and real-time experiences.
01 · Principle
The form changes. The intention remains.
Building purposeful images, guiding visual decisions, and turning complex processes into clear experiences.
Comics taught rhythm, composition, and storytelling. Film added time, sound, and collaboration. 3D introduced pipeline thinking, technical precision, and systems thinking.
Today, these languages work together. Each project begins by understanding the problem and ends with a consistent, technically prepared, and communicable visual delivery.
02 · Practice
Characters & 3D
Concept, sculpting, modeling, texturing, photogrammetry, and assets prepared for real-time use.
Design & visual direction
Identity systems, campaigns, interfaces, and visual systems built with consistency across language and application.
Storytelling & motion
Comics, animation, video, and post-production as tools for organizing ideas and building meaning.
03 · Journey
A continuous evolution.
Animation Cinema and Digital Arts · UFMG
Training in storytelling, image, animation, and audiovisual production. Participation in FIQ Jovem and the short film Lis.
Published author and illustrator
Independent creation of Melina and Simultâneo, alongside illustrations for Xerife e Olívia. The publications received nominations for the HQMix Trophy and the Angelo Agostini Award.
Estúdio Ventana
Photography and video editing and post-production, support for creative direction, and contributions to the studio’s visual identity.
Real-time 3D production
Level design, animation, architectural visualization, PBR materials, and augmented-reality experiences at IM Designs.
Vancouver Film School
Specialization in 3D Animation & Visual Effects, deepening the character, sculpting, texturing, and digital-production pipeline.
Independent practice
Design, product visualization, character, and digital-experience projects for clients and independent research.
Dawn of Piracy · Advancement Design
Realistic characters and assets for Unreal Engine 5, surfacing, texturing, terrain, and collaboration on the production pipeline.
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