
Soundwave
Facial reconstruction, production topology, groom, and look development presented in real time.
Explore the case ↗
Design · Character Art · Real-Time · Visual Storytelling
01 · Recent work
The newest projects show the current level of the work. The broader journey follows as context and depth.

Facial reconstruction, production topology, groom, and look development presented in real time.
Explore the case ↗02 · Areas of practice
Characters, photogrammetry, modeling, textures, and Unreal Engine.
→02Identity systems, visual direction, interfaces, and digital products.
→03Animation, compositing, editing, post-production, and audiovisual storytelling.
→04Authorship, illustration, visual storytelling, covers, and editorial production.
→03 · 3D Character & Real-Time
04 · Motion, Film & Animation
Animated short developed at UFMG. Contributions included layout, backgrounds, animation, and post-production. Selected for Anima Mundi and several other festivals.
05 · Comics & Editorial
Independent and editorial publications are presented as the foundation of the journey — never as a substitute for the current work.


