
01 · Project
Role3D Character Artist
PipelineScan processing · Modeling · Texturing · Material lookdev · Unreal Engine 5
Source materialRealistic real-time character
A realistic character developed for Unreal Engine 5, combining scan processing, facial refinement, texturing, materials, and a new cinematic real-time presentation.
Project imagery
Portrait, atmosphere, and materials.
A cinematic series built across different camera distances to reveal presence, facial detail, and real-time material finish.




02 · Objective
From reference to character.
Create a convincing real-time human character by balancing facial fidelity, material readability, and an image direction that supports portraits, wide shots, and close material studies.
03 · Pipeline
A four-stage process.
A concise view of the technical decisions that structure the character-development process.
Scan processing
Processing the captured base and preparing facial data for character development.
Modeling
Refining form, proportions, and character elements for convincing real-time readability.
Textures & materials
Developing skin, hair, beard, and fabric with a response suited to different camera distances and lighting conditions.
Presentation
Directing camera, lighting, and depth of field for a cinematic series rendered in real time in Unreal Engine 5.
04 · Result
The final series presents Shawn in a restrained cool atmosphere, using different camera distances to reveal expression, skin, hair, fabric, stitching, and material response inside Unreal Engine 5.
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