
01 · Project
Role3D Character Artist
PipelineScan processing · Modeling · Texturing · Unreal Engine 5
Source materialRealistic real-time character
A realistic character developed for Unreal Engine 5, combining scan processing, modeling, texturing, materials, and real-time presentation.
Project imagery
Shawn in real time.
Lighting studies created to evaluate materials, silhouette, and character presence.


02 · Objective
From reference to character.
Create a convincing real-time human character by balancing facial fidelity, material readability, and a presentation that works under both technical and cinematic lighting.
03 · Pipeline
A four-stage process.
A concise view of the technical decisions that structure the character-development process.
Scan processing
Processing the captured base and preparing facial data for character development.
Modeling
Refining form, proportions, and character elements for convincing real-time readability.
Textures & materials
Developing skin, hair, beard, and fabric with a response suited to different lighting conditions.
Presentation
Validating the character under neutral lighting and creating a cinematic render in Unreal Engine 5.
04 · Result
Shawn was presented in two Unreal Engine 5 lighting contexts: a neutral render for clear character evaluation and a blue scene focused on atmosphere and visual presence.
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