Shawn, a realistic 3D character under blue lighting in Unreal Engine 5
Character Art · Real-time · Unreal Engine 52026

Shawn

01 · Project

Role3D Character Artist

PipelineScan processing · Modeling · Texturing · Unreal Engine 5

Source materialRealistic real-time character

A realistic character developed for Unreal Engine 5, combining scan processing, modeling, texturing, materials, and real-time presentation.

Project imagery

Shawn in real time.

Lighting studies created to evaluate materials, silhouette, and character presence.

Shawn under cinematic blue lighting
Real-time cinematic lighting
Shawn in a neutral render for character evaluation
Neutral render for form and material readability

02 · Objective

From reference to character.

Create a convincing real-time human character by balancing facial fidelity, material readability, and a presentation that works under both technical and cinematic lighting.

03 · Pipeline

A four-stage process.

A concise view of the technical decisions that structure the character-development process.

01

Scan processing

Processing the captured base and preparing facial data for character development.

02

Modeling

Refining form, proportions, and character elements for convincing real-time readability.

03

Textures & materials

Developing skin, hair, beard, and fabric with a response suited to different lighting conditions.

04

Presentation

Validating the character under neutral lighting and creating a cinematic render in Unreal Engine 5.

04 · Result

Shawn was presented in two Unreal Engine 5 lighting contexts: a neutral render for clear character evaluation and a blue scene focused on atmosphere and visual presence.

View full imagery and breakdown ↗

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