Shawn, a realistic 3D character in a cinematic green composition rendered in Unreal Engine 5
Character Art · Real-time · Unreal Engine 52026

Shawn

01 · Project

Role3D Character Artist

PipelineScan processing · Modeling · Texturing · Material lookdev · Unreal Engine 5

Source materialRealistic real-time character

A realistic character developed for Unreal Engine 5, combining scan processing, facial refinement, texturing, materials, and a new cinematic real-time presentation.

Project imagery

Portrait, atmosphere, and materials.

A cinematic series built across different camera distances to reveal presence, facial detail, and real-time material finish.

Wide shot of Shawn under atmospheric green lighting
Wide shot · atmosphere and character presence
Close-up of Shawn showing detailed skin, hair, and beard
Close-up · skin, hair, beard, and expression
Cinematic portrait of Shawn rendered in Unreal Engine 5
Portrait · silhouette and facial readability
Close detail of Shawn's fabric, stitching, zipper, and garment patch
Material detail · fabric, stitching, and finish

02 · Objective

From reference to character.

Create a convincing real-time human character by balancing facial fidelity, material readability, and an image direction that supports portraits, wide shots, and close material studies.

03 · Pipeline

A four-stage process.

A concise view of the technical decisions that structure the character-development process.

01

Scan processing

Processing the captured base and preparing facial data for character development.

02

Modeling

Refining form, proportions, and character elements for convincing real-time readability.

03

Textures & materials

Developing skin, hair, beard, and fabric with a response suited to different camera distances and lighting conditions.

04

Presentation

Directing camera, lighting, and depth of field for a cinematic series rendered in real time in Unreal Engine 5.

04 · Result

The final series presents Shawn in a restrained cool atmosphere, using different camera distances to reveal expression, skin, hair, fabric, stitching, and material response inside Unreal Engine 5.

View full imagery and breakdown ↗

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